Tag Archives: Moves

Pages and posts related to making and changing moves.

Move Revisions

The Esteemed Narrator commits to respecting Player creative content and requesting as few revisions to moves as possible.

I made a move and I want to change it or the Narrator has requested that I change it. How do the game mechanics work?
This section is subject to change as Storium adjusts or changes game mechanics.
Can I make a revision…    Before anyone else has moved
After anyone else has moved when no revision has been requested
When a Revision has been requested by the Narrator regardless of other moves


Can I edit the text of my move? 



Can I add or change the Challenge I selected or the cards played on the challenge in my move?

Yes !


No – However if you close out the revision request, and no one else has moved, you can Edit your move again and you will be able to change the cards.

Making Moves

This page is about making Moves, playing cards on challenges, and writing text moves… these points repeat and reinforce Storium game rules and clarify our house rules. (Also read about Writing Outcomes.)

  • Creative writing, risk taking, and boundary pushing in moves are accepted, encouraged, and rewarded.
  • The Esteemed Narrator strongly prefers that moves be written in present or present progressive tense as that is more active and exciting to read. Occasional departure from this to write a flash-back or deal with a chronological conundrum is of course acceptable.
  • Non-cards moves which communicate information, build character relationships, or otherwise add to the story without specifically addressing challenges are welcomed by this Narrator.
  • Challenges must be addressed by the text of the move and the cards selected to play against it.
  • Cards played on a challenge must be applied and justified as appropriate by being addressed in the text writing of the move.
  • Character change and growth is accomplished by consuming ALL of their weakness and strength cards, including the wild cards, and thereby obtaining an opportunity to select a different mix of or new cards for the character.
  • Assets may only be played within the boundaries of their actual capacity.
    • If you know an asset is recoverable, use only a component of an asset, or use an asset without consuming it or specifically addressing a challenge with it, you may just write about it without playing the card. (e.g. character used her bow string to help start a fire).
    • If you have consumed an asset card by playing it and can write that you recover it or construct more of it in a convincing manner, you may request more of that asset be granted to you by the Narrator.
  • If you need a card to pursue a goal or represent an asset, ask the Esteemed Narrator for it.
  • If you are holding sub-plot or goal cards that don’t seem appropriate to play, request a challenge from the Narrator that will give you an opportunity to play them.
    • If no appropriate challenge can be constructed and the cards have just gone fallow, the Narrator may provide a ‘dump’ challenge for them at some point so that you can clear them out of your hand and earn whatever rewards are pending.
  • If you have a question about whether a card is appropriate to be played or not, please ask the Narrator _before_ playing it because Storium game mechanics do not allow much room for revision or retraction.
    • Questions should not come up often.
    • This is not an attempt to closely control players moves, it is to insure that sub-plots and goals can be justified or assets played appropriately.
    • When in serious doubt, it is always a safe choice to play strength or weakness cards.
  • Playing cards inappropriate to the challenge and/or not justifying & addressing the cards played in your text move will be considered cheating.
    • Rewards of extra wild cards are earned by playing through stacks of goal or sub-plot cards.


Chronology is tricky. You may encounter disparity in temporal assumptions, synchronous action written asynchronously, or moves written out of turn.
“People assume that time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it’s more like a big ball of wibbly-wobbly… timey-wimey… stuff.” The Doctor
We suggest that you address these issues by adopting strategies such as…
  • Not sweating the small stuff.
  • Write fast and post. Part of this practice of writing is to create short writes pretty quickly. This is kind of writing calisthenics where you work your creative muscles hard and fast to build up strength.
  • Assuming that the time period of a scene is immediate and fairly brief (minutes or a couple of hours at most) unless the Narrator specifically provides other time passage information.
  • Playing consistently and promptly so other players aren’t waiting for you. This helps eliminate moves out of order.
  • Leaving some room – if it is more logical for another Character to move first before you, be patient and allow the player an opportunity to write. Comment about that in the sideline so we all know what the plan is. Everyone agreed to play consistently so the wait shouldn’t be too long.
  • If play order isn’t obvious, first come first serve. Assume that things happen in the order they are written. Just say Yes.
  • If necessary and not harmful to the story, write chronology into your move (e.g. before Jane shot the arrow, I ducked out of the way) as long as you are not abrogating the intent of the action or contradicting something another character specifically wrote (e.g. Jane writes that the arrow goes through the apple then you write later that you actually snatched the apple out of the way would be unaccepteble.)
  • Read more in a forum post about time and chronology


The number of challenge points a Narrator can offer and the number of cards Players can play on those challenges in each scene is limited.

The Narrator can offer anywhere from zero to 3x the number of players in challenge points per scene. Once the challenge points are set, they cannot be changed for the scene.

  • Challenges can and may be added during the scene as long as the total number of challenge points available has not been consumed.

Each player can play 3 cards per Scene.

  • Only 1 of these three cards can be a Sub-Plot of Goal card in each scene

  • You can play any number of cards up to your maximum on a single move or spread your cards across multiple moves.

  • It is possible that in some scenes you may not have 3 cards available to play if you have just used the last of your strength / weakness cards and have not been through a scene change to gain a card refresh yet. If this is the case, let the Narrator know of your situation so that scenes can be closed out appropriately.

Read more about Making Moves with cards and Writing Outcomes based on cards played.

More flexible game mechanics may advent in this area in the future. There are many outstanding requests related to this from users being considered by the Storium creators.