Chronology

Chronology is tricky. You may encounter disparity in temporal assumptions, synchronous action written asynchronously, or moves written out of turn.
“People assume that time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it’s more like a big ball of wibbly-wobbly… timey-wimey… stuff.” The Doctor
We suggest that you address these issues by adopting strategies such as…
  • Not sweating the small stuff.
  • Write fast and post. Part of this practice of writing is to create short writes pretty quickly. This is kind of writing calisthenics where you work your creative muscles hard and fast to build up strength.
  • Assuming that the time period of a scene is immediate and fairly brief (minutes or a couple of hours at most) unless the Narrator specifically provides other time passage information.
  • Playing consistently and promptly so other players aren’t waiting for you. This helps eliminate moves out of order.
  • Leaving some room – if it is more logical for another Character to move first before you, be patient and allow the player an opportunity to write. Comment about that in the sideline so we all know what the plan is. Everyone agreed to play consistently so the wait shouldn’t be too long.
  • If play order isn’t obvious, first come first serve. Assume that things happen in the order they are written. Just say Yes.
  • If necessary and not harmful to the story, write chronology into your move (e.g. before Jane shot the arrow, I ducked out of the way) as long as you are not abrogating the intent of the action or contradicting something another character specifically wrote (e.g. Jane writes that the arrow goes through the apple then you write later that you actually snatched the apple out of the way would be unaccepteble.)
  • Read more in a forum post about time and chronology

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